Download Agile Processes in Software Engineering and Extreme by Ilenia Fronza, Alberto Sillitti, Giancarlo Succi, Jelena PDF

By Ilenia Fronza, Alberto Sillitti, Giancarlo Succi, Jelena Vlasenko (auth.), Alberto Sillitti, Orit Hazzan, Emily Bache, Xavier Albaladejo (eds.)

This publication comprises the refereed lawsuits of the twelfth overseas convention on Agile software program improvement, XP 2011, held in Madrid, Spain, in could 2011.

The yr 2011 marked the tenth anniversary of the Agile Manifesto. during this spirit, the XP convention persisted its positive culture of selling agility by means of disseminating new study leads to a well timed demeanour and through bringing jointly researchers and practitioners for a fruitful mutual trade of reviews. As brought for XP 2010, there have been back diverse software committees, one for study papers and one for adventure experiences. in regards to the learn papers, eleven out of fifty six submissions have been permitted as complete papers; and so far as the event experiences have been involved, the respective quantity used to be four out of 17 submissions. as well as those papers, this quantity additionally contains the quick study papers, the abstracts of the posters, the location papers of the PhD symposium, and the abstracts of the workshops.

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Extra resources for Agile Processes in Software Engineering and Extreme Programming: 12th International Conference, XP 2011, Madrid, Spain, May 10-13, 2011. Proceedings

Example text

First, the features were selected (expressed in User stories [24]) from the backlog – considering stakeholders’ demands. Then every User story was estimated by two teams and assigned to these teams intuitively. The fix-membered teams worked in different locations, so they could not see or speak often in person that resulted from geographical separation. Communication was mostly based on video conferences, phone calls and emails; since all developers were Hungarians, there was no language, cultural or time zone barriers.

P + q + r), so we formulated the following measure: ∼j,j = p p+q+r (2) Thus, continuing the previous example, ∼j,j = p/(p + q + r) = 2/3. It is clear that, the range of both ∼j,j and (1− ∼j,j ) (distance) are in [0, 1]. Thus, if we can measure architectural similarity/distance of features, then we can use this information to group them into feature chunks according to the values of the measurements. 2 Feature Chunk Construction To support the parallel development, we propose a feature chunk construction step which aim is to break down the whole development work into cohesive feature chunks.

Fig. 1. 1 Results and Discussion Preliminary Tests and Results We performed some preliminary simulation to assess the overall model, and to highlight the differences between a limited-WIP and an unlimited process. The settings were those of a typical average software project, with an initial backlog of 100 features, and 40 features added during the development. 2 man-days. So, the total amount of man-days of the project is 700 (140 x 5). There are 4 activities, to be performed sequentially, shown in Table 1.

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