Download 3D Postproduction: Stereoscopic Workflows and Techniques by Rick Baumgartner PDF

By Rick Baumgartner

Grasp the complicated realities of 3D publish construction workflows and strategies with this exclusive advisor.

Brimming with strategies which have been used on genuine 3D productions and will simply be included into your personal workflows, Rick Baumgartner's 3D Postproduction bargains you:
• the simplest practices for 3D preproduction and construction to make sure a gentle submit strategy, saving either time and money
• plentiful workflow diagrams, reveal grabs, and checklists to augment your studying with visible cues
• universal postproduction concerns resembling dailies, meeting, slicing, and colour correction, and the way they vary among 3D and second submit pipelines
• Examples of 3D long gone undesirable and the way these situations may be avoided
• In-depth interviews with operating pros and broad tutorials that supply sensible perception from the trenches of real-world 3D postproduction

A spouse web site ( that includes venture records and movies demonstrating the 3D workflows lined within the book

An powerful 3D postproduction workflow permits more straightforward and extra versatile modifying, better capability for visible results enhancement, the power to mend construction error, and lots more and plenty extra. You can't manage to pay for to overlook out!

Bring your 3D initiatives to the following point with 3D Postproduction: Stereoscopic Workflows and Techniques.

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Additional info for 3D Postproduction: Stereoscopic Workflows and Techniques

Example text

In other words, when L and R overlap. This results in the scene element appearing at the screen plane with no apparent depth. 1 XY-Space (2D) In order to understand 3D space we need to take a quick look at 2D space. 2D imagery occurs in a realm defined by X (indicating width or the horizontal dimension) and Y (indicating height or vertical dimension). 10). 10 XY Space (2D). , horizontally) moves it along the X-axis. , vertically) moves it along the Y-axis. Moving objects on both axes results in a combination of X and Y motion (diagonal movement) within the 2D frame.

In a 3D context, parallax defines the amount of horizontal separation between similar points in L and R. Other commonly used alternate terms for parallax in a 3D context include: offset, deviation, disparity, and displacement. Typically parallax is measured as a percentage of total screen width or as a specified numbers of pixels separating similar points on L and R. 9). 9 Core 3D Spatial Condition—Position. AREA OF INTEREST BEHIND SCREEN AREA OF INTEREST AT SCREEN AREA OF INTEREST IN FRONT OF SCREEN 22 OVERVIEW these spatial relationships is the primary creative technique of 3D, known as depth grading, which we discuss in Chapter 5.

For example, in a beam-splitter rig, one camera receives light transmitted through a half-silvered mirror. The other camera sees light reflected from the same half-silvered mirror. As you would expect, L and R each has its own distinct color and density characteristics since the light travels through different image paths on the way to the imager. One show may have the resources to address all 3D issues while another show may have resources to resolve only a few of the worst ones. This book will help you identify and prioritize issues (and resolve them if you choose to) for your specific 3D show given the resources available to you.

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